Ordinarily, nobody in their right mind would bother with Temple Trekking, but it's the only way Settled can level some of his skills. His saving grace in this regard has been a mini-game called Temple Trekking, which awards books that grant experience in various skills. The region wasn't built with the entire skill roster in mind, so several mainstay resources and training methods are sorely absent. The hardest part about sticking to Morytania has been training non-combat skills, Settled says-skills like Crafting, Smithing, and Fletching. I think that realization is probably pretty new. Before Swampletics, I don't think I looked at it the same way. It's probably my favorite area in the game. I realize I'm a bit biased here, but it has an entire questline that's 99 percent completable inside the area, it has so much unexplored content, so many quirks and niche spots, an amazing endgame goal. It has the Theater of Blood raid, it has the Barrows dungeon. Then with the continent of Zeah having so much content, I don't think I would feel that restricted, so I decided to go with a more restricting area. "I ruled out the desert first because it didn't have much endgame content. "I went to a couple of different areas," he explains. It's also a mid-level area, so Settled had a hell of a time just surviving there on a new, level five character. It's filled with werewolves, ghosts, ghouls, skeletons and other classic monsters. Morytania is one of the more unique areas in Old School RuneScape and has something of a horror movie flair to it. Morytania is an area most players spend relatively little time in, but that was far from the only reason Settled chose it. For me, I just love reinventing it in ways where it keeps getting harder and harder."Īfter maxing all the skills on his main character-who he also played without using trading or banking, by the way-Settled decided to create a region-locked character. If you really wanted to, you could play the game for a lifetime and still have things to do. After the 20-odd years it's been out, there are still ways to make it fresh and interesting, and there's something incredibly precious about that I feel. That's what's so special about this game. You just want to make your character the best it can be, and that mindset has stayed with me since those days. "But I grew to love it, I don't really know why. "My brother introduced me to RuneScape when I was five, and I didn't know what I was doing at first at all," Settled says. A minor milestone for the average player is an enormous achievement for Settled, and watching him experiment, gamble, and grind his way to victory is utterly captivating, like a mix of Mythbusters and Survivorman filtered through one of the oldest and most nostalgic MMOs around. It took him a dozen hours to hit 15 Agility, a level most players knock out in minutes through quests, and that's just one example on a long list of daunting grinds.
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