![]() ![]() The joke here is this caters a lot more towards Bridge Constructor fans as the gameplay core is still very good. It is no secret that AMC is trying to bleed their cash cow dry with the recent Magic the Gathering tie in and launch of yet another spin-off series, so I guess why not a bridge puzzle game. It seems to fall into one single category – Walking Dead enthusiasts. Who is this game for? Genuinely, I have asked myself this question a number of times, and I cannot put my finger on it. Instead, we have a faux 3d cell-shaded game that looks fine but feels like a cheap attempt to capture some of that Telltale Walking Dead nostalgia. Something else could have been done to make this more distinctive, perhaps follow the comic book art style or go more naturalistic. It worked well in the main series and helped distinguish the game as unique. That, combined with most game sounds being very generic zombie grunts or car crash noises gives little to be liked in the audio department.įinally, for some reason, all Walking Dead games have to follow the Telltale cell-shaded look. This comes as somewhat of a surprise as previous instalments had good ambient background music. The music is unfortunately just as dreadful, and by around the 4th to 5th mission, I found myself turning it off to replace it with something from my own curation. The plot thankfully is irrelevant anyway, but if you want to play the game as a Walking Dead fan, I give fair warning that it’s a far cry from Robert Kirkman’s voice. That is not to say the other voices in the game are any better, just that Eugine’s were excruciatingly painful to read. Eugine’s ‘clever’ dialogue is dialled up to 11 and goes well beyond cringe bad, to the point that I began skipping all the cutscenes entirely. With the Portal Bridge Constructor, Glados’ writing and humour managed to match the tone of the originals. For a tie in-game, the dialogue is frankly god awful. Sadly there are quite a few issues outside of the core gameplay. No longer are you just driving cars across bridges that you slapped together from sheer force of will. You slowly build-up to this rube goldberg like event through trial and error, and when you finally get it to work, it’s very satisfying. A good example of this is having to drop crates using one of your characters who can then shoot the explosive barrels you have catapulted into the air to break a wall, allowing your stunt car to drive through and smash another wall for you to progress. ![]() Anyone familiar with the series will feel at home, but the added challenge of team management and timing is interesting and keeps the gameplay from being stale. Essentially each level is a physics puzzle that builds on the last concepts you learnt, to progress a rather pointless story.įollowing on from the last game in the series (Portal) some new mechanics keep the game fresh and interesting. Gameplay follows simple advancement and should be reasonable to those new and old to Bridge Constructor games. Let’s look at the good, the bad and the weird of it all. Call Clockstone and let’s pray Hideo Kojima never works it out.”ĭespite it being quite the obvious cash-in that AMC continues to roll out on the still-living corpse that is The Walking Dead series, there are still a few good points to yet another bridge builder from Clockstone and publisher Headup. “10 minutes before the pitch consultation sir,” a secretary informs. “Do I even have to say it? ” they ask through gritted teeth. Bridge Constructor?” The blindfolded figure raises a hand to their temple in frustration, stroking their fingers across their forehead. “How are all of these just ‘Death Stranding’ ?” The darts sail once more towards their yellow marks. “Are you serious?!” erupts the blind figure. “The Walking Dead’s… Baby… Management Game?” The executive producer announces, praying for a swift death. “ ‘Death Stranding’, again.” The blindfolded person retorts before flicking the projectiles back towards the wall. “The Walking Dead’s… Environmental… Walking Simulator?” The suggestion is timidly posed, poised for the expected erratic response. ![]()
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